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Cairo-born studio for global games

We build worlds
players want to
return to

XandoRelis is a game development studio creating immersive gameplay systems, polished prototypes, multiplayer-ready architecture, and memorable art direction for PC, mobile, and web experiences.

UX3DAI+

Full-cycle design, engineering, art, and launch support

60 FPS
Performance target
Live build
Prototype loop
XANDORELIS DEV HUD ● Playtest
Build status
Stable
QA pass
Frame budget
16.6 ms
Target frame
Milestone
Alpha
On track
Playtest retention — 7 sessions +18%
S1 S2 S3 S4 S5 S6 S7
AI
Enemy behavior pass
Combat loop polished
Done
FX
VFX optimization
Particles reduced by 28%
Live
Disciplines inside the studio
0
Playable prototypes delivered
Fast test-and-learn cycles
0
Core creative disciplines
Design, art, code, audio
0
Performance target
PC and mobile builds
0
Deployment focus
PC, mobile, web, console-ready

From first mechanic to release candidate

We combine gameplay design, engineering, technical art, and production discipline to turn raw concepts into playable, scalable, and market-ready games.

Game prototyping

Rapid playable builds that validate mechanics, camera feel, combat timing, progression loops, and player motivation before full production starts.

Core loopGreyboxPlaytest-ready

Gameplay engineering

Modular systems for movement, AI, inventory, weapons, quests, UI, multiplayer sync, save data, and live balancing.

UnityUnrealCustom tools

World & content design

Levels, missions, encounters, lore, economies, player onboarding, and pacing that make each session easy to enter and hard to forget.

Level flowLoreUX

Launch optimization

Profiling, QA support, build pipelines, storefront assets, performance passes, analytics events, and update planning for long-term support.

QAOptimizationLive ops
Prototype Lab
Prototype sprint
10 days
Playable target
Fun factor
Tested
Player feedback
01
Core mechanic
Input, camera, interaction
Ready
02
Greybox level
Flow, pacing, blockers
Testing
03
Feedback report
What to cut, keep, expand
Clear
Systems ready
8
Reusable modules
Bug risk
Low
Code reviews
Build stability — 8 commits
Gameplay code82%
UI systems64%
Backend hooks48%
Content pillars
4
World rules
Level beats
32
Mapped
🗺
World layout
Routes, arenas, secrets
Draft
Encounter design
Difficulty curve and enemy mix
Tuned
Progression economy
Rewards, upgrades, unlocks
Balanced
QA checklist
Active
Build pipeline
Automated
Frame profiling
Tracked
Analytics events
Mapped
Store assets
Prepared
Community plan
Ready

A clear route from concept to launch

Our process keeps every build playable, every milestone measurable, and every creative decision connected to the player experience.

Milestone overview
Live sprint
78% Sprint Complete
▲ +12 tasks cleared this week
IdeaProtoCoreAlphaBetaQALaunch
Gameplay readiness
Strong
Core loop validated
Fun loop
84%
Content
62%
Build quality
A-
QA review score
Passed tests
94%
Blocking bugs
2

Choose the way we build together

Flexible production formats for founders, publishers, agencies, and teams that need specialist game development capacity.

Prototype Sprint
Concept
for early-stage ideas
  • Core loop definition
  • Playable greybox build
  • Mechanic validation
  • Production roadmap
  • Pitch-ready notes
Request sprint
Co-Development
Partner
for existing teams
  • Feature pods
  • Gameplay systems
  • Technical art support
  • Performance profiling
  • Milestone delivery
Plan capacity

Games need more than ideas — they need reliable systems

We build with clean architecture, stable pipelines, measurable performance, and production habits that reduce risk before it reaches players.

Read development guides
Scalable codebase
Modular systems designed for iteration, refactoring, and future content updates.
Production-ready
Multiplayer logic
Network-aware systems for matchmaking, sync, sessions, and backend hooks.
Structured
Performance budgets
Frame-time targets, memory checks, asset budgets, and device-oriented profiling.
Measured
Player analytics
Event maps for retention, onboarding, progression, monetization, and content tuning.
Actionable

Built for feel, clarity, and replay value

Prototype, playtest, improve, repeat

Our work rhythm is built around playable milestones. Every feature is tested through feel, performance, readability, and replay value before it becomes part of the final game.

XandoRelis
Playable Build
A compact preview of our prototype-first game development workflow.
Current milestone
Alpha Candidate

Frequently asked